Saturday, June 30, 2007
Tis a pretty sexy looking site with alots of info on the game. Once again, I really need to get a 360... Haha, anyone wanna hire a freelance website designer?
Thursday, June 28, 2007
*Ahem*, anywho let as take a look see!
North America Releases
July 7th | Rune Factory: Fantasy Harvest Moon | For the DS
July 10th | Riviera | For the PSP
July 17th | Tales of the World: Radiant Mythology | For the PSP
July 24th | Final Fantasy II PSP | For the PSP
July 24th | Persona 3 | For the PS2
Japanese Releases
July 7th | Boku no Natsuyasumi 3 | For PS3
July 12th | Dragon Quest Swords | For Wii
July 27th | Subarashiki Kono Sekai -It's a Wonderful World- | For DS
That's it, as far as I know! I must say, there's a crap load of PSP games coming out in July... Wow... Too bad I already imported Tales of The World, and don't care much for the other two games. And also, Boku no Natsuyasumi 3 isn't quite RPG, but I just had to mention it! Cause that game looks so awesome! Really, If there was one game that made me wish I owned a PS3, it would be that game! I demand thy go watch the trailer!
And that folks wraps up the releases! Until next time! Fwahahaha!
Microsoft has announced that Blue Dragon is to come out in North America and Europe on August 28! Both verison will feature a crap load of voice options, more so in the Europe verison of course. I think the big mention here is, that both verison will still have the Japanese voice track left in tack! And for me that's all that matters!Now, If only I could get an 360 during August... Anyone need a website designer?
Monday, June 18, 2007






Wow, I must say this game looks interesting, very old school PS1/SNES looking.
The game is based off a series of children's books, and will be an action RPG controlled all on the touch screen. It's being released by Namco Bandai, sometime this year in Japan. No news yet on an North American release.
You'll be sure to hear more of this game, on this blog as the news comes in.
Feel free to check out more screens here.
and you can check out a short video of the game in action here.
Tuesday, June 12, 2007
I just have to say, wow! That game looks really cooling. I've always wanted to play a Chocobo Mysterious Dungeon game, I remember when they were first coming out on the playstation how much I wanted to play the games, but I could never find a copy. I guess this will be my chance!
Also on another note, I'm just amazed at the graphics Square-Enix is pulling off with their wii games! So good looking!
Friday, June 8, 2007
Harvest Moon 2 (DS)
Harvest Moon DS Cute (DS)
Harvest Moon Wii (Wii)
Harvest Moon: Boy and Girl (PSP)
Innocent Life: A Futuristic Harvest Moon Special Edition (PS2)
Puzzle de Harvest Moon (DS)
Rune Factory: A Fantasy Harvest Moon (DS)
River King: Wonderland (DS)
One assumes "Harvest Moon 2" is what they are calling the latest Harvest Moon DS game that was released over in Japan, in I believe March of this year. I question the name, I mean Harvest Moon 2? Really, couldn't you have come up with better English name than that? Also Might I mention, there's ALREADY been a Harvest Moon 2! It was called "Harvest Moon 64"! Or "Bokujou Monogatari 2" in Japan...Jesus Natsume, this is like when Squaresoft called FF4, FF2 in North America! Or when Namco called "Tales of Eternia", "Tales of Destiny 2" in North America...
"Harvest Moon DS Cute" is what's being assumed the "For Girls" version of the first Harvest Moon DS, which came out in 2005.
Harvest Moon Wii...Need I explain what that is? haha...
Harvest Moon: Boy and Girl, is the PSP port of the PS1 Harvest Moon games.(Back to Nature, and the first ever For Girls game) This will be the first time that the original For Girls game will reach the hands of english gamers. So yay for the fans that wanted to play that back in the day, but couldn't!
Innocent Life: A Futuristic Harvest Moon Special Edition, pretty self explanatory, but what's interesting is fans were thinking this game wasn't going to come out in North America. Guess they were proved wrong... Though really, this game is not good... I played the Japanese version and was going to review it, but it was SO bad that I couldn't even bring my self to write about how bad it was. I'm warning you folks, stay away from this game and the original PSP version!
Puzzle de Harvest Moon, your standard puzzler, with an Harvest Moon feel.
Rune Factory: A Fantasy Harvest Moon, aka THE best spin off ever! E3 must be soon cause this game is coming out next month, and I don't see why they'd show it off t E3 if it wasn't close to the release date(I'm assuming a little after the release the way things look).
And Finally, River King: Wonderland! Yay! I'm a sprite whore, and a cute whore! And this game has some sexy looking cute sprites. I haven't been much for the River King series(a series of fishing RPGs) but this one actually looks like it might be up something worth playing. So I'll keep my eyes out for it's release date.
Thursday, June 7, 2007
For Now Click Here to check them out on Famitsu.


- Rupee Likes return
- Gorons return, new races make appearance
- Salvatore (Sploosh!) returns
- Ice section
- Customizable ship!
Wednesday, June 6, 2007
C3: And with Rune Factory 2 now announced for DS in Japan this year, is that set to become a long-term series that will eventually appear on the Wii?
YW: Yes, of course. We’ve already removed the subtitle of “Harvest Moon” from the game title in Japan and Rune Factory is now independent game, working as an original series. I can’t explain the details, but a new angle will be added to the Wii version and Rune Factory will grow up as an original series.
No Other details apart from that, but i'm glad to hear such news. Rune Factory on the Wii is something I never thought would happen, but i'm glad it is! I can't wait to hear more on it. I'll be sure to keep up to date with it as more news comes in.
Sunday, June 3, 2007
If you've been checking out the blog for the past few months you've probably noticed I was very excited for this game to come out, and you've probably already read alot about this game. So instead of going over stuff I've already covered I'll just cover the thing's I've realized well playing the game. (But if you haven't already seen what I've posted about the game, check it out by clicking on the "Odin Sphere" Label located in the side bar.)
Odin Sphere was just released recently this year, in Japan it came out May 17th, and not long after it came out in North America on the 22nd of May. It's a "spiritual sequel" as they say, to Princess Crown. Both games being released by Atlus, and made by Vanillaware.
First for those interested in either game, be it you've played Odin Sphere and are thinking about picking up Princess Crown for PSP, or you've played Princess Crown and are thinking you might enjoy Odin Sphere, I'm going to go over the differences between the two games, cause there are quite a few.
- In Princess Crown maps were like a standard 2D platformer, flat and straight. Every town, and dungoen, were connected by little branching paths. To get around you'd either go to the left end of the map, or the right end, doing so would open up the on screen mini map, and depending on the unlocked paths /branches you'd get to choose which road to take. There would also be exit points in middle of maps too, like buildings, or just a path leading up. To enter those you'd just press up and you'd be on the left or right side of another map.
- In Odin Sphere things are alittle different, Maps in Odin Sphere are still 2D side scrolling, but instead of having ends with exits, the maps loop, like a cricle. Also instead of having a world with branching paths all connected to each other, Odin Sphere uses a World Map with points of destination to choose from, doing so you'll usually just end up in a dungeon. There are no "towns" so to speak like. There are certain points in the story were you may have to walk through a town or castle, and there will be characters to talk to and buy items from, but this is only when the story say's so and you cannot choose to enter a town or not. So in that sense, most of the game is "dungeon crawling". The Dungeons do however have branching paths, and the like, like in Princess Crown.
- Princess Crown only has a few battle crys, there is no other real voice acting in the game.
- Odin Sphere on the other hand, has Full Voice acting, in the North American release you can even choose between the original Japanese voice actors, or English voice actors. Also as a fun little treat(I guess to make up for the lack of Voice acting in Princess Crown) EVERY single character in this game is voiced. It's really awesome and adds alot to the story, at least if you're listening to the Japanese that is... I'm personally not a fan of the english voices, they really lack the emotion of their Japanese counter parts.
- In Princess Crown the Battle System was one on one random battles. You'd be walking along in a dungeon or path, and a monster(s) would attack you. You'd pull out your weapon and fight, you should do combos and different attacks depending on what buttons you press. For instance(the case being the same in both games) you could press down and O to do a downward thrust that would break an enemy's guard. Or you could press Up to jump, and swing your sword while in the air. Special moves could also be pulled off by doing certain D pad button presses and then O like you would in a fighter. Spells came in the form of scrolls which you could buy in stores, or gain from chests dropped by monsters or found in dungeons. The item system in both games are the same, you have your bags which hold certain amounts of items, you can buy new bags(up to 6 if I remember right) to hold more.
- Odin Sphere's Battle System on the other hand isn't quite random just that every map in a dungeon has enemies, which you fight all at once. Away is the one on one system of fighting found in Princess Crown. Killing enemies gains you these things called "Psypher", which are used to power your weapon, and to pull off Speacial Attacks. Special attacks are no longer done Fighter style, instead you choose from a list of special moves/spells to use, each move requires a certain amount of Psypher to use. Also instead of pressing Up to jump you press X. Jumping twice depending on the character will do certain things, for instead you can fly with Gwendolyn(which is really fun).
- Princess Crown's leveling system is the same of any typical RPG. You get experience points at the end of every battle, and getting enough grants you a level up, which raises your stats and such.
- The leveling system in Odin Sphere is quite different, and quite original if I do say so myself. You level your Attack by absourbing the Psypher from your fallen foes, each Psypher raising the attack experience by abit. HP is leveled by eatting food. Each food item of course having it's own EXP value, and HP healing value.
- Princess Crown had a cooking system where you'd get certain items, that could be taken to pubs to cook which you could then eat as healing items.
- And finally, In Odin Sphere the cooking system is alittle different. You can still cook dishes but it's alittle more advanced. Unlocking recipes and such in which you bring to the Pooka Village to cook(assuming you have the items, and money needed to cook said dishes). Also added to Odin Sphere is the Alchemy System. Once again you get recipes, and by combining certain numbered material with certain items you can make potions. Which range in effect from healing HP, to damaging enemies.
So that covers the comparison between Odin Sphere and Princess Crown. On to the ratings!
Graphics are turly a sight to be seen, beautiful hard drawn sprites fill the screen moving and breathing in wonderful animated style. I can only imagine the time it must have took, to create such work of art. The backgrounds are great to look at, with amazing scrolling, and depth. The game certainly has some of the best graphics I've ever had the privillage to see.
The Sound And Music Are prefect mood setters, like I meantioned the game has full voice acting, and an amazing Japanese cast. The Japanese voice acting is truly good shizzle. Though if you want, there is also a choice for English Voice acting.
Gameplay is the sex! None of the systems are gone unused. Unlike some games where theres a bunch of little systems, some of each get used and others not so much. This game you make use of everything the cooking the alchemy it's all so helpful and easy to do that you'll have to reason not to use them. Fighting is fun, though may be a challenge for some, even on easy mode. But nothing is impossible and when you do defeat a boss you really feel good. The story is great, twist and turns, drama, action, it's all good! The Characters are great, and seeing the story unfold through each character, and to see how it all connects is really cool.
That being said, I think this game is a must have for all RPG fans with PS2s. Don't miss out on this master piece!
I give it a 5, out of 5 stars.
Visit the Offical Site Here.
Buy the North American Verison Here.
Or Buy the Japanese Verison Here.
- Development is being handled by the FFIII remake team, as well as people from the original SNES team
- Total team size is about 50 people
- About 60 minutes worth of story/cut-scenes
- Focus is to provide a more cohesive experience
- Stylus play not a major focus
- Bottom screen will have a dungeon overview with auto map that is constantly updated
- Characters can be moved via stylus, but face buttons have to be used for other aspects
- Mini games use stylus
- Special motivation to play through and beat the title a second time, no details are mentioned
- New monsters have been added
- Logo has been changed/updated





















